It's been many moons since my last hunt and it felt good to be back on the prowl. Tonight I began my hunt in Shadowlands where the Order forces sieged Cascades of Thunder. Destruction were scarce but I did manage to catch one off guard. After they secured Shadowlands they marched on Avelorn and Saphery. This is where my real hunt began. I found a wealth of Destruction forces of higher grade than I, yet managed to take them down with a little work. One lass and I dueled and we both fell to the ground from each others wounds. She put up quite a fight and I was impressed by her prowess. After Order captured the Well of Qhaysh I decided it would be best to retire for the night at the Dragonwake warcamp. All and all I sent 6 more souls to the otherworld and helped keep the balance in Ulthuan.
Tonight I woke to the warhorns and battle cries of Ebonheart and Aldermeri soldiers clashing steel at the Drakelow Keep. For well over two hours the forces battled one another. I took this opportunity to send a few more souls to the afterlife. I followed their ant trail back to Drakelowe Farm where they were rallying at. Upon closer inspection I found several assassins in the shadows waiting for the chance to take down an unsuspecting rival assassin. I decided it would be best to approach from the south and draw them away from their fellow soldiers. The result was 10 person killing spree which ended in a quick trip through the otherworld only to be spit back out into Tamriel. I keep hoping that one day I will be able to take place among my family in the Otherworld but I'm afraid my work here is yet done.
It's been years since I last wrote. Life has taken me many places. I still search for Garm and have not yet found him. After the assassination of Asha Catari and her conspiring cohort Orphiel Farwind I returned to the mother oak to seek council.
Her roots connected me here in a land called Tamriel and said I would find what I seek among the ranks of the Daggerfall Covenant. But all has not been what it seems. In this land there is no true good and no true evil. Tamriel is a place of injustice and no hand to guide the people. Ever since their emperor was slain the land has fallen to civil war. Brothers turn on other brothers, fathers on sons. I can only think that Garm has had his hand in this. I haven't seen this type of cruelty since the war of the Albion, Hibernian and Norse.
I've spent the last few weeks hunting Daggerfall who wear the mark of Garm, but I have slain many Aldermeri who have gotten in my way. In this land it is so hard to differentiate between them. Elfkin wear the banner of all three factions, Lizardmen fight for all sides, mankind slaughters mankind. How am I do know what is right and wrong in a land where there is only wrong. I do pray my search ends quickly and I can once again catch the trail of Garm. This place is pure chaos and I can't tell which way is up or down. I shall continue to hunt, and pray I can complete my mission soon. I miss the smell of the Fheirdhris Roisin, of the Hibernian cities full of laughter and wondrous foods. Even the cold chill of the Norse frontier would be welcoming compared to this desolate cesspool of injustice.
Adey (1), Andromedar (1), Antirae Turanthius (1), Ashkanian (1), Bruda (1), Chavere (1), Cowpie (1), Devikalia (1), droopyloc (1), Eniolous (1), fendelhigh (1), Gonzoku (1), High Mage Dispers (3), Igney (2), Ithacaris (1), Jet the Fin (1), Kaiyn (1), Kingspartacus (1), Logighosta (2), ma'sarr (1), Maiq The Lier (1), Masks Stormlord (1), Master Killswitch (1), Nerevyr (1), Nyneve (1), Ouin (1), Pain In The Axe (1), Pazx (1), Phil Good (1), Rose silver (1), Runs Away Screaming (1), Sawzbawz (1), Sinful While Stealthed (1), Tesfaye (1), Thromback (1), Tsaddiq (1), Twin-Eyes (1), Venholm (1), Virion (1), White-Rush (1), Yamboozie (1), Zaou Shugen (1)
I woke in cold sweats again. The dreams grow more intense. I swear I could smell the taint of burnt flesh and felt my mothers burning hand against my face. When will the dreams end. Why do they torment me. Have I not sacrificed enough. How many more must I kill to appease the souls of my tribe. Where is Garm and why can I not find him.
I searched all over Freemarch over the past 2 days questioning the Defiant on Garm's whereabouts. Some I spared and let live, others became enraged when I asked and attacked me. On the first day Elestial started attacking me on first sight. I threw some blinding powder in their eyes and escaped. I watched as they fought from a near by vacant building. Seeing as they were wearing leather armor I opted for the blades and put away my axe and mace. Stabbing through leather is quite simple and it's very rare that the blade doesn't puncture the leather. Slashing toward leather typically ends badly. So I took out my Daggers.
With a quick stab to the kidneys Elestial fell to a knee. I then cut their throat while three other Defiant watched in horror. I dropped a rose on Elestials grave and vanished into the rain. I went an honed my skills in a few more training warfronts and came back to the same spot where I bled out Elestial to find them back with the living and shouting at the top of his lungs. He had placed a trap for me the little bugger. He changed his tactics a bit and hid his pet around a tree. He attempted to set up this elaborate ambush for me and I couldn't resist putting him down again. I snuck up blinded his pig and laid him to rest even quicker than the first time. I picked up the rose which I left the first time and placed it again on his grave hoping maybe this time he would not return. I'd hate to have to slay the lad again. He was defiantly a lively character though.
I wandered a bit more and found a lad who did not take well to my questioning. He attacked me thinking I was a mage, as I was dressed as one. I threw some blinding powder and ran behind a tree. I changed my clothes and weapons and vanished before he regained his vision. He wandered away from his help and I saw an opening. I put him down quickly and in process a lad by the name Decap decided to attack. I threw blinding power in his eyes and escaped. I tracked Decap half way across the map. He was constantly surrounded by the company of 6 friends until he came to a fork in the road. That is where I saw my opportunity to strike. His friends left him behind for a few moments and in those moments I took his life. His friends returned to find his corpse and rose. They scattered looking for me but I know better than to stick around the scene of death. Crows always follow in deaths trail.
I ventured off and found myself in the middle of a bunch of Defiants who quickly opted to attack me. Trings chased me down and put the hurt on me. Trings was a big sturdy fellow who had me out skilled by a long shot. He was a towering giant that had quite a bit more experience than I had. But none the less, he signed his own grave by attacking me. I stalked him and noticed a few weaknesses in his armor. His shoulder straps were nearly worn through exposing a place to slash and place a gash in his strong arm that would level the field. Also his right knee was exposed from the previous fight. I sat and waited until the opportune moment and then into battle a ran. He was focused an another creature when I struck. Already wounded and bleeding I quickly slashed with my blades at his right knee giving him a limp. He turned to face me and I struck the shoulder breaking free his shoulder pad and placing a gash in his shoulder. Blood trickled down his blade as he swung it at me. I ducked and countered with a stab to his abdomen. The giant fell and on his body I placed a rose.
I decided to rest up and placed myself on my perch overlooking Meridian. The next day I came across some Defiant and attempted to question them. Glithor attacked and sent me on a quick trip through the Otherworld. Glithor signed his own death certificate. I stalked him for a good while watching his moves, his weapon preference and who he kept company with. His healer friend Leren followed him around like a companion. I watched and waited. Alas Glithor and Leren separated and I made my move on Glithor. He was nearly dead when Leren showed back up. Again I passed through the otherworld and found my way back to the land of the living. I tracked these two across the map. Knowing I would not be able to slay Glithor so long as Leren lived He was my first target. They came upon a death rift and fittingly I decided this would be their death. I crept up on Leren as Glithor was busy fighting legion after legion of undead. I quickly dispatched Leren and then began attacking Glithor, both of them perished and then the undead focused on me. I tossed roses on each of there graves and let death embrace me. I took my leave of the battlefield after that and spent some time sharpening my weapons and restocking my pack. The hunt was good and 7 souls sent to the otherworld. I hope the nightmares end soon. Still no sign of Garm. He has to be out here somewhere. Memories
I woke on this 22nd day of the first moon with a goal. I had spent enough time in the Black Garden training ground and have begun feeling conformable with my new form. My wounds have all healed up with the help of Moowi and Darkmist and we came up with the idea of sneaking over to Freemarch using an old pirates route. The waters we had to swim in were freezing cold and we had to do our best to avoid the stiffness that comes from the cold. We took refuge in a tower to warm up for a while and then made the final swim over to the shores of Freemarch.
The land of Freemarch reminds me a lot of Hibernia. The lands were lush and green, flowers and wildlife brought life to the land. We tried to familiarize ourselves with the land when our first mark made himself known. Truckboattruck attacked us while we attempted to help a lower level player complete his quest to close a Rift. While enemies this young lad looked to need a hand. That's when Truckboattruck decided to attack. I recentered myself and made my approach. Shortly after laying into him he used a portal which took him to another area. Darkmist and I waited for him while Moowi scouted out the surrounding areas. Within about 10 minutes he returned and vengeance was mine. I bled him out and the grass below my feet had been tainted by the blood of this defiant. Knowing he would summon help we headed deeper into the Defiant zone. Thats when Lynar and Voltari attacked us and we slayed them with great ease. Lynar even came back for seconds.
We continued traveling and actually met some friendly Defiant near a village. We traded stories and made our way. We ended up killing Chaos a couple times then moved off into a low trafficked area to camp for a while. When I woke I managed to hunt a few more and sent them back to their maker. Overall my hunt was a good learning experience. It was nice to feel the warmth of blood again and I look forward to hunting again. From what I can tell Garm did come to Meridian and is rallying troops for some reason. I must find him and put him to rest before he does to Sanctum what he did to Failte.
My bones grow weary. It has been many seasons since I first set on my quest to free the souls of my tribe and allow them to finally rest. My travels have taken me from Hibernia, into Midgard, then through a magical device which lead me into chaos wastes. I have tracked Garm across lands near and far and still to date I have not found him. The last lead on his location has lead me to the Devil's Backbone where I found to yet another portal.
Now these portals, they do a number on you. The last time I went through one of these I grew a foot and found myself standing next to naked, with nothing more than some torn rags draping over my body. I was smack dab right in the middle of town. By the time I came too a Warrior priest gave me shelter and some new clothes. My head didn't stop hurting for weeks. Needless to say I was not looking forward to this one. I mean a portal in ″The Devil's Backbone″ this certainly can't be good. So In I went hoping to not come out the other side a rat or with three arms. With a moment of hesitation and a quick trip to stock up on supplies I entered the portal.
As the ringing in my ears faded and my vision returned I found myself in the middle of a great battle. Bodies laid to rest across miles and miles of terrain. As far as my eyes could see. The grass was paved in blood and it appeared the sky itself was bleeding. I reached for my blades but before I could the world went dark. I had been slain by a some giant demon named Regolos. The Gods of this strange land have taken pity on me and filled my chest with air once again.
In exchange for life I have been tasked with preventing the demise of this world by stopping the Defiant from harnessing the Rifts which plague the lands. I now stand battered and bruised but healing in Methosadia. The good news is that while I was at the local tavern I overheard an scout speak of a strange figure which appeared out of the sky and vanished into the fog just south of my location. This just may be the elusive Garm. I shall mend my wounds and familiarize myself with these locals and see what information I can collect about this shadowy figure.
War rages in our lands. Over the past few days i found myself traveling throughout Hibernia, Midgard, and Albion. I began on a hunt for Norse near the passage of conflict. Inside I was greeted by a single Bonedancer. His skill was far better than my own but still, with the shortages of Norse and my trusty binding stone I figured why not. I unleashed my best attack as soon as he attacked one of the daemons inside. I fought hard and long and somehow just couldn't manage to get an edge on him. In the same he couldn't get past my blessed armor of protection. We fought for what seemed like an eternity but alas I fell.
The trip through the Otherworld seemed rather short this time. The painful cry's of the lost souls we still and quite. It was the first time i had actually feared this journey home. When i came too a druid stared down upon me and told me that I was very close to being lost. My neck had a slight sting to it. The druid made her best attempt to comfort me by telling me the stinging would soon be gone, that I had lost my head in that last battle. Fortunately for me the binding stone was fastened in my armor. A brush with death? What a rush.
Well like any stupid keen I went back to the passage of conflict. I was not about to let this Bonedancer get away clean. Upon arriving I noticed a entire war party of Norse fighting the daemons. One of them seemed to be mending his wounds and unconscious. While the others hacked away at the daemons I crept up and removed the kobolds head then fled. If it wasn't for the demonic wolfhounds I would have gotten away clean. But alas it was another trip through the Otherworld for me.
My Third voyage proved more bountiful. Just outside of the old Norse ruins I found 4 Norsemen hunting the wildlife. I attacked the healer first slaying her almost instantly. I vanished without a trace before the other 3 could find me. Next was Cutt's turn. A troll I hunted back in my Caledonia days. It was a pleasant reunion as I put him into his grave with only a mere scratch on me. His Young minded friend foolishly gave me a rude gesture so I laid him too to rest. Then it was the matter of dealing with a sleeping Shadowblade. I killed her quickly and left the area as quickly as I could.
I ventured to Fensalir Faste Outpost where their appeared to be a battle taking place. Upon inspection I saw that the door was damaged but not a soul was stirring. Still I waited to watch for any unseen individuals hiding in the woods. I waited for what seemed like an eternity. Just when I thought it was vacant a lone scout named Corthie peered out of the bushes hurling 3 arrows into the door. I smiled and dropped one of my steeple hats to let her know I was there. She did not seek me out to slay me but instead bowed to me. She seemed like a fair lady so I waited around hoping for the chance to slay me a kobold. Perhaps this time Redar... the Kobold that evaded me so often in Caledonia. Alas not a troll in sight.
I ventured south to Hlidskialf Faste Spire and decided perhaps my best approach would be to use myself as bait. Sure enough a lone troll took one swing at me and then I was gone. He searched and searched for me but i was nowhere to be found. I'm sure the disappearing mage trick really fooled this one. He was quite puzzled. Though... if I had the brainpower of troll I would be too. I turned and looked to my right and through the valley to Albions rushed the troll. After the troll had fallen I gave them applause and bowed to them. Unfortunately by the time they realized who I was, I was back looking at that very same druid shaking her head at me. I looked to him and said, ″You know, we should go have a drink.″ He laughed and said ″Aye, that we should″
We took a short trip to the local pub during his break and I told him about the day's journey. Come to find out, my good druid friend Killaloe has always dreamed of going on adventures in foreign lands. It was at the pub that a guard came rushing in saying that the stronghold at Caer Berkstead was under attack by the Norse and Albion. My ears perked a bit and Killaloe just shook her head. She looked to me and said, ″Go my friend the Norse are waiting for ye.″ I grabbed the first boat I could and headed to Albion hoping to catch an unsuspecting Troll. The siege was massive and casualties riddled the battlefield. I managed to land a few blows on a Kobold but he vanished and I wasn't sticking around so I vanished as well. The fight lasted quite a while and I ended up posting camp in the woods just east of there. I shall rest a bit, tend to my wounds and venture back to Midgard tommarrow.
Hunting the Norse has become near impossible lately. Since the Shamen have opened up some sort of portal system that allows them to move across their lands at unbelievable speeds, the Norse have been near impossible to track. I have been venturing to Albion lately to hopefully catch one of their war parties in the heat of battle. Unfortunately the local Albion don't like my presence very much and send me back home rather often. Im hoping that in the next few months we can manage to destroy this portal system so that I can once again stalk my prey. It is rare that you ever see a loan Norse anymore. Quite disheartening. Worst yet is my Nemesis has gone dormant. New warlords have taken his place. I fear the Kobold has taken his leave from the Norse army. I do hope he returns as I still have a dagger with his name on it.
It has been many weeks since I last managed to write in my journal. The winds of the east have changed and the world has changed drammatically. Places I once knew have shifted and new regions have risen. It is my fear that their is evil at work here. Also the legions of Albion have grown strong. There are now 3 Albions to every Hibernian and my relations with them have grown weary. It has been some time since the people of Albion have welcomed me into their circles. The Infiltrator Harlan hunts me though I leave him be. Many others care not of my quest and hesitate not in slaying me. It is because of this that I now advoid the Albion, though I still assist them in their battles where I can. The Hibernians mostly welcome me though there are some there that wish me dead. Im hoping the winds settle soon so that i might once again learn the land. I long for another day hunting with Elyzaria, though I fear she may have forgotten me. It has been many months since our last meeting, and Tomi tells me she has grown quite a bit. I do hope i still reside in her heart. Well I must sleep now.
How the lands have changed over my time in Midgard. War has not been friendly to the once thriving natural life here. I hear it is the same back home. I have spent much of my time the past few weeks learning the terrain of this everchanging land. Last night I grew very bold. With the help of several friends I managed to hang our banner over two different Midgard fortifications. In addition I can report 6 more slain norsemen.
In other news a letter from my sister tells of a strange firbolg guard whom is following her every move. I dont know what the King is up to but I've asked Clioe to try to find out. I do fear for my sisters safety and have Sinthea keeping a close eye on her.
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Follow the memoirs of Renny Conchobair as he journeys through distant realms protecting the very fabric of space and time. Recruited by the Mother Oak as a guardian, he travels to distant worlds in hunt of the Jarl Garm who seeks to acquire the powerful relics of the lifestream.
There are 4 relics in each world that provide balance to their world. Removing one of these artifacts will cause unrest, sickness, and violence. Removing two will send the world into a shroud of darkness. If three should be removed, all life shall be wiped away from existence. The fourth will result it total destruction of that plane of existence.
It is up to Renny Conchobair to retrieve the Sword of Nuada and return it to earth and stop the power hungry Jarl Garm from collecting the other artifacts before it is too late.
Anneo (7), Huleo (6), Theorn (5), Frelam (4), High Mage Dispers (4), Rrutroo (4), Skhar (4), Groiltigh (3), Helenne (3), Jeagersa (3), Kagera (3), Poppa (3), Rataco (3), Rellnik (3), Wylann (3), Absyn (2), Alladlas (2), Badwell (2), Baneborne (2), Brogema (2), Chaos (2), Cosus (2), Elestial (2), Frigan (2), Golddon (2), Grotte (2), Gudlaug (2), Haisien (2), Igney (2), Izulde (2), Kaoru (2), Kazahd (2), Lethpurr (2), Lijarin (2), Logighosta (2), Lynar (2), Mindalis (2), Mordziek (2), mrs mage (2), Mychial (2), Myrist (2), Pint (2), Redar (2), Rian (2), Rilne (2), Sann Syn (2), Savengriff (2), Shinobiwan (2), Sorynne (2), Squeaker (2), Tree Kitten (2), Useethius (2), Veratos (2), Waije (2), Zoof (2), Zutun (2), Acell (1), Adey (1), Alexios (1), Aluren (1), Ameid (1), Andromedar (1), Antirae Turanthius (1), Archie Of Oz (1), Ashkanian (1), Askubor (1), Aucan (1), Backstabber (1), Barata (1), Barbos (1), Bearhof (1), Bestar (1), Bicarat (1), Bij (1), Black Oriah (1), Bloodsister (1), Bordica (1), Boulviz (1), Bre Tanya (1), Bruda (1), Caull (1), Celiana (1), Cenewulf (1), Chavere (1), Choptilyadropx (1), Chow'Chow (1), Cibo (1), Corstaad (1), Cowpie (1), Culthbert (1), Cutt (1), Dabrak (1), Dakrar (1), Dark Adherent (1), Decap (1), Devikalia (1), Divayne (1), Donlinshadhbh (1), Dra'Thur (1), Draugnir (1), droopyloc (1), Elekor (1), Elementalrose (1), Elgoran (1), Eniolous (1), Erleros (1), Estue (1), Ethaleth (1), Faby (1), Fafri (1), Faighden (1), fendelhigh (1), Festugax (1), Fiercewind (1), Firache (1), Fuelose (1), Fyggynd (1), Fyonal (1), Garalk (1), Giermagnus (1), Glaretheon (1), Glithor (1), Gnyra (1), Gonz (1), Gonzoku (1), Gotdevonnips (1), Graech (1), Gronat (1), Gurius (1), Harabec (1), Hazcorith (1), Heargrund (1), Hermes (1), Hidux (1), Hullglizia (1), Hune (1), Illthane (1), Ithacaris (1), jace nightshade (1), Jangles (1), Jason Fox Good (1), Jaxcast (1), Jerilynn (1), Jet the Fin (1), Joashi (1), Joetempesta (1), Joridgend (1), Joro (1), Jukka Koskinen (1), Just a horse (1), Kaark (1), Kaiyn (1), Kasgorath (1), Keiix (1), Kelaruk (1), Kerenski (1), Khaz'mek (1), Khornne (1), Kingbrawler (1), Kingspartacus (1), Kiselvir (1), Kiusata (1), Kizo (1), Kneel Down Boy (1), kohlthebreton (1), Krator (1), Ktlunt (1), Lararb (1), Larris (1), Laseeen (1), Leren (1), Lobo (1), Lothren (1), ma'sarr (1), Maiq The Lier (1), Malcie (1), Masks Stormlord (1), Master Killswitch (1), Merked (1), Mi'Mosa (1), Mikaja (1), Misakichi (1), Missheals (1), Monkadoodie (1), MrEddard Stark (1), Myird (1), Mykiel (1), Nalkor (1), Nazomi (1), Nerevyr (1), Nibbles Mckittens (1), Novuelvoaemainsinbu (1), Nyneve (1), Oddimrd (1), Oehn (1), Ogskar (1), Okeanos (1), Onyx Falcon (1), Orca (1), Otello (1), Ouin (1), Oxen-Face (1), Pain In The Axe (1), Payne (1), Pazx (1), Pharbella (1), Phil Good (1), Picantilla (1), Pickette (1), Praemeth (1), Prel (1), Psolovrontis (1), Qelii (1), Qev (1), Radugor (1), Raegnor (1), Ramaras (1), Renlin (1), Ronweasly (1), Rorhall (1), Rose silver (1), Rotheryn (1), Runs Away Screaming (1), Sabazious (1), Sabus (1), Salebric (1), Sawzbawz (1), Shaey (1), Shamao (1), Sildid (1), Sinful While Stealthed (1), Solarah (1), Sorionn (1), Spartacus (1), Spawnicus (1), Sythras (1), tagoutx (1), Tallya (1), Targonne (1), Tasselhoff Proudfoot (1), Tenthgate (1), Terex (1), Tesfaye (1), The Shadow Liger (1), Thromback (1), Thuerg (1), Thyndra (1), Tierlas (1), Tomac Shadowdancer (1), Tostymus (1), Trings (1), Truckboattruck (1), Tsaddiq (1), Twin-Eyes (1), Uhran (1), Uma (1), Unaval (1), Vaalfern (1), Vahkris (1), Vantaage (1), Vatna (1), Vemund (1), Venholm (1), Vhellgrin (1), Virion (1), Voltari (1), Volwrath (1), Vorador (1), Vordka (1), Voshie (1), Vostad (1), Vurakan (1), Waahnoldgrumpf (1), White-Rush (1), WhoLamli (1), Wikser (1), Wolf Michaelson (1), Wonder Woman (1), Wudiam (1), Yamboozie (1), Zaou Shugen (1)
Total Slain: 365